v2.1.5
Screenify Studio v2.1.5
Glass that catches the light, and mockups that follow your aspect ratio
Screens on 3D device mockups now pick up a soft reflection of the room, the way real glass does. And switching your project's aspect ratio no longer breaks the device preview.
What's New
- Glass glare on 3D devices — the Glass glare switch finally does something. Screens catch a subtle room reflection instead of staying flat. There is an Intensity slider next to it, and the switch greys out with a note on devices whose screen can't carry it.
- Screen glare for multi-device stages — its own control next to Reflections. Reflections handles the body and bezel and deliberately skips the screen, so this is the knob for the surface that was left out. Off unless you turn it on.
Fixes
- Changing the aspect ratio now reshapes the mockup canvas. It used to leave the canvas alone and squeeze the recording inside the device screens instead — and what you saw no longer matched what you exported.
- Device screens no longer freeze after an aspect ratio change. They would hold the last frame and show the wrong crop, stretched. On multi-device stages this stuck until you reopened the project.
Note
Glass glare is on by default and used to do nothing, so a project using a 3D iPhone mockup will export with a slightly brighter screen than before. Multi-device screen glare stays off until you switch it on, so existing stages export unchanged.